The goal of this blog is to identify and analyze three different methods to evaluate motion technology in video games. In addition, I will also discuss the pros and cons of each method, as well as the application of each method to video game motion technology. Finally, I will assess my work and discuss what I’ve learned about analyzing innovative technologies.
The three evaluation methods I have chosen are Cost-Benefit Analysis, SWOT Analysis, and an analysis based on several factors. The last method will be discussed in greater detail in a later posting. This analysis will focus on the technology, as well as the major companies behind it: Nintendo, Microsoft, and Sony.