Intro to critical making
In this workshop, I participated in a discussion regarding 3D scanning and photogrammetry. 3D scanning is the process to virtualize physical objects that works in real time, and it can be done on either your phone or laptop. We focused on the main usages of data scanning which includes 3D digitation for archives, architecture, real estate tours, prototyping and printing, art making, and teaching tools. Furthermore, with the addition of digital artifacts, we can not only preserve artifacts but also reimagine and expand the life of physical objects Our host, graduate student Hanna-Mae Greenfield walked me and other participants through the process of 3D scanning using a small sculpture she had prepared beforehand. Additionally, she even brought an old mold found at an abandoned school to show us how to encapsulate the inside shape through 3D modeling – which she had done prior to this workshop.
Moreover, we discussed the different software technologies we can utilize to garner a further understanding on 3D modeling. Hanna introduced us to the software called Blender, which we can use for 3D scanning. Being introduced to this software, I learned that the better GPU you have, the faster it will process digitally but it’ll still run as long as you have a CPU. We also briefly discussed Unity, which I was introduced in a prior workshop about VR and how this software is for creating interactive media. Lastly, I was introduced to two apps you can utilize on your mobile device called Polycam and Metashape and these two applications include limited free scans.

