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Digital Design and Innovation

Department of Management Information Systems, Temple University

Digital Design and Innovation

MIS 3504.003 ■ Spring 2024 ■ Steven E. Sclarow, AIA
  • Home
  • About
    • Course materials
    • Course Requirements
    • Email Policy
    • Grading
    • Instructor
    • Temple and COVID-19
  • Canvas Content
  • Project 1
    • Project 1 – Team List
    • Project 1 – Part 1 – Presentation Order
    • Project 1 – Part 2 – Presentation Order
  • Project 2
    • Project 2 – Team List
    • Project 2 – Alpha Presentation Order
    • Project 2 – Final Presentation Order
    • Hybrid Scrum Framework
    • Figma Setup and Collaboration
  • In-Class Activities
    • ICA #1
    • ICA #2
    • ICA #3
    • ICA #4
    • ICA #5
    • ICA #6
    • ICA #7
    • ICA #8

About

Hillariously Bad Everyday Object - Watering Can
Watering Can
Illustration By Katerina Kamprani

https://www.wired.com/images_blogs/design/2014/03/10_watering-can.jpg

“…You always have to have one eye open to the question: what can the technology do? How can you build it? What are the possibilities? And one eye open to the question: what are people doing and how would this fit in? What would they do with it? … I think the challenge is to really keep knowledge of both technology and the people playing off against each other in order to develop new things.”

Terry Winograd

Introduction

Today the user experience is the whole system; it is the interface and the experiences that define success, the code and business model are often secondary. Users only bother with activities that are obvious, simple, and pleasing. This means that the most interesting part of computing is the user experience (UX).

This course focuses on The Literacy of Good Design: understanding, evaluating, and designing user experiences. We will learn the human, social, organizational, business model, and technical aspects of UX design in the context of practical projects.

Learning outcomes

  • Describe, scope, and build a complete user experience.
  • Understand the role of usability and design principles
  • Understand the role of requirements and goals
  • Build innovative and pleasurable user interfaces that achieve human, social, organizational, and business model goals.
  • Evaluate user experiences.

Course location and time

  • Course name: MIS 3504
  • Section number: 003
  • Credit hours: 3
  • Day and time: MWF | 11:00-11:50AM
  • Location: Alter | 0A034

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ITA CONTACT INFO

Emily Ahn

Email: emily.ahn@temple.edu

Tucker Deluca

Email: tucker.deluca@temple.edu

Instructor

Steven E. Sclarow, AIA

Email: sclarow@temple.edu
Office Hours Availability: M | W, 2:00 - 3:00 PM, or by appointment. Please email me if you need to schedule an appointment outside of my normal office hours.
Office Location: Speakman 209f

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