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User Experience Design

Munir Mandviwalla

User Experience Design

MIS 3506.001 ■ Spring 2025 ■ Munir Mandviwalla
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    • Project 1 – Usability Analysis
    • Project 2 – User Experience Design
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About

…You always have to have one eye open to the question: what can the technology do? How can you build it? What are the possibilities? And one eye open to the question: what are people doing and how would this fit in? What would they do with it? … I think the challenge is to really keep knowledge of both technology and the people playing off against each other in order to develop new things.

Terry Winograd

Introduction

Today the user experience is the whole system; it is the interface and the experiences that define success, the code and business model are often secondary. Users only bother with activities that are obvious, simple, and pleasing. This means that the most interesting part of computing is the user experience (UX).

This course focuses on understanding, evaluating, and designing user experiences. In the context of practical projects, we will learn the human, social, organizational, business model, and technical aspects of UX design.

Learning Outcomes

  • Describe, scope, and build a complete user experience.
  • Understand the role of usability and design principles
  • Understand the role of requirements and goals
  • Build innovative and pleasurable user interfaces that achieve human, social, organizational, and business model goals.
  • Evaluate user experiences.

Course Schedule

MIS 3506.001, T TH 02:00 PM 03:20 PM

Information Technology Assistant

Vienna Hong

  • Monday 2 – 3pm, Tuesdays & Thursdays 11 – 12.20pm. Speakman 209B
  • Contact vienna.hong@temple.edu to schedule on zoom.

Expectations for Class Conduct

It is important to foster a respectful and productive learning environment that includes all students in our diverse community of learners. Our differences, some of which are outlined in the University’s nondiscrimination statement, will add richness to this learning experience. Therefore, all opinions and experiences, no matter how different or controversial they may be perceived, must be respected in the tolerant spirit of academic discourse. Treat your classmates and instructor with respect in all communication, class activities, and meetings. You are encouraged to comment, question, or critique an idea but you are not to attack an individual. Please consider that sarcasm, humor and slang can be misconstrued in online interactions and generate unintended disruptions. Profanity should be avoided as should the use of all capital letters when composing responses in discussion threads, which can be construed as “shouting” online. Remember to be careful with your own and others’ privacy. In general, have your behavior mirror how you would like to be treated by others.

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ANNOUNCEMENTS

Welcome to UX Design!

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Office Hours

Munir Mandviwalla: Tuesday's 3.20 - 4.00pm, Thursday's 1.30-2:00pm. Speakman 207.

Vienna Hong: Monday 2 - 3pm, Tuesdays & Thursdays 11 - 12.20pm. Speakman 209B, contact vienna.hong@temple.edu to schedule on zoom.

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