…You always have to have one eye open to the question: what can the technology do? How can you build it? What are the possibilities? And one eye open to the question: what are people doing and how would this fit in? What would they do with it? … I think the challenge is to really keep knowledge of both technology and the people playing off against each other in order to develop new things.
Terry Winograd
Introduction
Today the user experience is the whole system; it is the interface and the experiences that define success, the code and business model are often secondary. Users only bother with activities that are obvious, simple, and pleasing. This means that the most interesting part of computing is the user experience (UX).
This course focuses on understanding, evaluating, and designing user experiences. In the context of practical projects, we will learn the human, social, organizational, business model, and technical aspects of UX design.
Learning Outcomes
- Describe, scope, and build a complete user experience.
- Understand the role of usability and design principles
- Understand the role of requirements and goals
- Build innovative and pleasurable user interfaces that achieve human, social, organizational, and business model goals.
- Evaluate user experiences.
Course Schedule
MIS 3506 – 002, MW 1:00PM– 2:20PM, CRN: 33775
Alter Hall, Room 607
ITA
Nathaly Gonzalez – tug48313@temple.edu
Office Hours
Lavin: WF: 10-11AM or by appointment, Speakman 209g
Gonzalez: TBD