Intro to 3D Modeling: Imagining Biosphere
In the “Intro to 3D Modeling: Imagining Biosphere” workshop, I collaborated with peers to design a dynamic ecological model using the Unity engine. Guided by the university’s Digital Arts program, I gained hands-on experience with Unity’s Terrain and Visual Effects (VFX) tools to create a living landscape, learning how 3D modeling can visualize complex natural systems. This showed me how Unity engine can be used for things in a documentary way rather than just game design. This project honed my technical skills in real-time environment creation and demonstrated the power of digital tools for conceptual storytelling and ecological visualization.

